Publications

Selected Publications

This page shows selected publications from the last years. For a detailed list please refer to the Google Scholar or DBLP page of Stefan Schneegass.

Type of Publication: Article in Collected Edition

"Computer, Generate!” – Investigating User Controlled Generation of Immersive Virtual Environments

Author(s):
Liebers, Carina; Pfützenreuter, Niklas; Auda, Jonas; Gruenefeld, Uwe; Schneegass, Stefan
Title of Anthology:
HHAI 2024: Hybrid Human AI Systems for the Social Good
pages:
213-227
Publisher:
IOS Press
Location(s):
Malmö
Publication Date:
2024
Digital Object Identifier (DOI):
doi:10.3233/FAIA240196
Fulltext:
"Computer, Generate!” – Investigating User Controlled Generation of Immersive Virtual Environments (1.62 MB)
Link to complete version:
https://doi.org/10.3233/FAIA240196
Citation:
Download BibTeX

Abstract

For immersive experiences such as virtual reality, explorable worlds are often fundamental. Generative artificial intelligence looks promising to accelerate the creation of such environments. However, it remains unclear how existing interaction modalities can support user-centered world generation and how users remain in control of the process. Thus, in this paper, we present a virtual reality application to generate virtual environments and compare three common interaction modalities (voice, controller, and hands) in a pre-study (N = 18), revealing a combination of initial voice input and continued controller manipulation as best suitable. We then investigate three levels of process control (all-at-once, creation-before-manipulation, and step-by-step) in a user study (N = 27). Our results show that although all-at-once reduced the number of object manipulations, participants felt more in control when using the step-by-step approach.