Publikationen
Ausgewählte Publikationen
Hier finden Sie ausgewählte Publikationen aus den letzten Jahren. Eine ausführliche Liste der Publikationen finden Sie auf der Google Scholar oder DBLP Seite von Stefan Schneegaß.
Art der Publikation: Beitrag in Sammelwerk
"Computer, Generate!” – Investigating User Controlled Generation of Immersive Virtual Environments
- Autor(en):
- Liebers, Carina; Pfützenreuter, Niklas; Auda, Jonas; Gruenefeld, Uwe; Schneegass, Stefan
- Titel des Sammelbands:
- HHAI 2024: Hybrid Human AI Systems for the Social Good
- Seiten:
- 213-227
- Verlag:
- IOS Press
- Ort(e):
- Malmö
- Veröffentlichung:
- 2024
- Digital Object Identifier (DOI):
- doi:10.3233/FAIA240196
- Volltext:
- "Computer, Generate!” – Investigating User Controlled Generation of Immersive Virtual Environments (1.62 MB)
- Link zum Volltext:
- https://doi.org/10.3233/FAIA240196
- Zitation:
- Download BibTeX
Kurzfassung
For immersive experiences such as virtual reality, explorable worlds are often fundamental. Generative artificial intelligence looks promising to accelerate the creation of such environments. However, it remains unclear how existing interaction modalities can support user-centered world generation and how users remain in control of the process. Thus, in this paper, we present a virtual reality application to generate virtual environments and compare three common interaction modalities (voice, controller, and hands) in a pre-study (N = 18), revealing a combination of initial voice input and continued controller manipulation as best suitable. We then investigate three levels of process control (all-at-once, creation-before-manipulation, and step-by-step) in a user study (N = 27). Our results show that although all-at-once reduced the number of object manipulations, participants felt more in control when using the step-by-step approach.