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Ausgewählte Publikationen

Hier finden Sie ausgewählte Publikationen aus den letzten Jahren. Eine ausführliche Liste der Publikationen finden Sie auf der Google Scholar oder DBLP Seite von Stefan Schneegaß.

Pointing It out! Comparing Manual Segmentation of 3D Point Clouds between Desktop, Tablet, and Virtual Reality

Art der Publikation: Beitrag in Zeitschrift

Pointing It out! Comparing Manual Segmentation of 3D Point Clouds between Desktop, Tablet, and Virtual Reality

Autor(en):
Liebers, Carina; Prochazka, Marvin; Pfützenreuter, Niklas; Liebers, Jonathan; Auda, Jonas; Gruenefeld, Uwe; Schneegass, Stefan
Titel der Zeitschrift:
International Journal of Human–Computer Interaction
Veröffentlichung:
2023
Seiten:
1-15
Sprache:
English
Schlagworte:
Desktop PC; manual segmentation; point clouds; tablet; virtual reality
Digital Object Identifier (DOI):
doi:10.1080/10447318.2023.2238945
Volltext:
Pointing It out! Comparing Manual Segmentation of 3D Point Clouds between Desktop, Tablet, and Virtual Reality (1,86 MB)
Link zum Volltext:
https://doi.org/10.1080/10447318.2023.2238945
Zitation:
Download BibTeX

Kurzfassung

Scanning everyday objects with depth sensors is the state-of-the-art approach to generating point clouds for realistic 3D representations. However, the resulting point cloud data suffers from outliers and contains irrelevant data from neighboring objects. To obtain only the desired 3D representation, additional manual segmentation steps are required. In this paper, we compare three different technology classes as independent variables (desktop vs. tablet vs. virtual reality) in a within-subject user study (N = 18) to understand their effectiveness and efficiency for such segmentation tasks. We found that desktop and tablet still outperform virtual reality regarding task completion times, while we could not find a significant difference between them in the effectiveness of the segmentation. In the post hoc interviews, participants preferred the desktop due to its familiarity and temporal efficiency and virtual reality due to its given three-dimensional representation.